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what does : _load: No loader found for resource: mean?

in Engine by (108 points)

1 Answer

0 votes

Godot has multiple "loaders" which it goes to and ask if they are able to load a given Resource. Your error message means that none could.

This can be because :

  • The Resource file, or it's loader, got corrupted.
  • You are trying to open a file with an extension that Godot does not support. Like .xcf.
  • A custom Resource was saved, but the file defining it is lost, or the class_name changed.
by (2,478 points)
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