0 votes

I'm making a 3D game in Godot 3.2 where I want to use a PanoramaSky. However, since it has a cartoony art style, I don't want the PanoramaSky to affect the color of my world. I haven't found out how to use a custom sky without affecting the color of the meshes in the world.

So, how can I create a custom sky (PanoramaSky) without affecting the color of the meshes inside my scene?

in Engine by (32 points)

Have you turned down the sky contribution in the environment's ambient light settings? It's on 1 (max) by default.

Thanks, that works!

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.