0 votes

load: This method has been deprecated and will be removed in the future.
what can i use alternatively ?
ResourceLoader.load() doesn't work on windows

in Engine by (116 points)

1 Answer

0 votes

Do not use

var texture = ImageTexture.new()

use var texture = load("res://file.png")
it's the same as ResourceLoader.load("res://file.png") which works on any platform.
ResourceInteractiveLoader is an alternative for background loading, but essentially the same implementaion.

by (330 points)
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.