Build missing from Godot 3.2.3 Mono Version on my low pc?

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:bust_in_silhouette: Asked By eef4de

I have:

  • Computer: DELL Inspiron P24T
  • OS: Windows 10 Pro 64-bit
  • Processor: Intel(R) Celeron(R) CPU N3050 @ 1.60 GHz (2 CPUs), ~1.6 GHz
  • Intel(R) HD Graphics [HDR Not Supported]
    I currently don’t know how to check OpenGL version, if I had one.

Issue:

I just installed the mono version but I can’t run a “Hello World”. This appears on my output:

 modules/mono/mono_gd/gd_mono_utils.cpp:371 - System.NullReferenceException: Object reference not set to an instance of an object
editor/editor_node.cpp:5408 - An EditorPlugin build callback failed.
modules/mono/mono_gd/gd_mono_utils.cpp:371 - System.NullReferenceException: Object reference not set to an instance of an object

After looking around, I see that I’m missing something under Editor Settings and Mono. I don’t have Build and only has Editor.

No 'Build' under 'Editor Settings > Mono'

I installed VSCode plugins and .NET 5.0 as suggested from tutorials but it didn’t really help solve my current problem. I only plan on doing 2D games for pc currently.

Answers I’m Looking for

  1. If my computer can run Godot 3.2.3 Mono Version, how can I make it possible?
  2. If not, what version of Godot should I use? How can I make this version work?