Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | eef4de |
I have:
- Computer: DELL Inspiron P24T
- OS: Windows 10 Pro 64-bit
- Processor: Intel(R) Celeron(R) CPU N3050 @ 1.60 GHz (2 CPUs), ~1.6 GHz
- Intel(R) HD Graphics [HDR Not Supported]
I currently don’t know how to check OpenGL version, if I had one.
Issue:
I just installed the mono version but I can’t run a “Hello World”. This appears on my output:
modules/mono/mono_gd/gd_mono_utils.cpp:371 - System.NullReferenceException: Object reference not set to an instance of an object
editor/editor_node.cpp:5408 - An EditorPlugin build callback failed.
modules/mono/mono_gd/gd_mono_utils.cpp:371 - System.NullReferenceException: Object reference not set to an instance of an object
After looking around, I see that I’m missing something under Editor Settings and Mono. I don’t have Build and only has Editor.
I installed VSCode plugins and .NET 5.0 as suggested from tutorials but it didn’t really help solve my current problem. I only plan on doing 2D games for pc currently.
Answers I’m Looking for
- If my computer can run Godot 3.2.3 Mono Version, how can I make it possible?
- If not, what version of Godot should I use? How can I make this version work?