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Asked By | godot.ma.desive.logo |
Hello,
I have some looping animations. I play f.e. animation $T and sometimes I want to play another. But firstly I need to finish the first animation (finish one cycle of the loop). I tried to set the loop on false, but it gives me a mistake. Here’s a code:
if something:
$T.set_animation_loop("animation1", false)
yield($T, "animation_finished")
$T2.play()
$T.set_animation_loop("animation1", true)
Could anybody help?