I'm using an Area2D in combination with a collisionShape2D to create an area in my platformer that triggers interactions (e.g. text bubbels).
I don't want to duplicate it each time so I included this in a scene. The problem is that the collision shape is not the root node of that scene and therefore I cannot change it from the scene where this is linked
Is there a way to change the collisionShape2D for each instance of scene A from scene B? I can select editable children but this changes that shape for each instance of sceneA in the same way.