Hi! I have a game built with a rocketship you can control and gravity wells around planets that you can fall into. However, to make the planets' surface I've simply used a large, circular sprite. This is an issue because when I scale up the planet, the jagged pixels become easily visible. To avoid these I would need ridiculously large image files to maintain a smooth appearance, which isn't practical. The first thing that came to mind was to use vector art, but I haven't found a way I can use it in Godot. Another solution would be to have the game render the circle as I play, but I haven't found a way to do this either. Any help or suggestions are greatly appreciated! :)