0 votes

Hi everyone,

it appears that mouse_exited isn't recognized when exiting a Button while holding the mousebutton (or finger on a touchscreen...) pressed. Is there any way to do this?

in Engine by (243 points)

1 Answer

0 votes

Seems like it's a known issue. See here:

https://github.com/godotengine/godot/issues/20881

There are some suggested work arounds in this thread:

https://godotengine.org/qa/10092/mouse-enter-events-triggering-until-other-input-completed

by (10,836 points)

Thanks (again) Jgodfrey!

I couldn't manage any such work around yet, tried combinations with Area2Ds (which recognize mouse-exits, only not if they overlap buttons!) and whatnot, so I'll keep trying. It's so weird that this happens, I only wonder why? This seems so essential.

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