Double the size of a shape made in the editor?

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By psear

I want to double the size of a collision shape. I know I’m not supposed to mess with the scale, but there are too many points for me to do it manually. In code, it would be straightforward, I would just double the value (or whatever multiple I want to do) of every point in the PoolVector2Array, but I made this shape in the editor, and I’m resizing my sprites, so my collisions need to be resized as well.

Basically, I just want to double (or whatever) all the numbers in the PoolVector2Array of my collision polygon.

TLDR; can I apply a one-time “scale” to change the size of my collision shape, without using the “scale” property?