Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | lxknvlk |
Wtf and how do i fix it?
Its like the code just for some reason randomly does not execute, there is a Timer node involved. There are no irregularities, just a code that is executed in a timer callback, and
the timer is started again, so to execute the code with delays, using random intervals with
randomize()
randi()
and also incrementing of a variable happens and some other things like instantiation a node with textures.
For 4 iterations it goes as needed, then for some reason it doesnt happen anymore.
The exact function of getting intervals is
func get_random(minv, maxv):
randomize()
return randi() % (maxv - minv) + minv
used with small values less then 10. Okay i have an idea, i will check the interval that was produced here, perhaps it is just for some reason happening to be a huge interval.
Can the ranomize/randi functions work strange on release builds?
Well, for starters, you need to provide more information… What does behaves differently mean exactly? And, what’s the export target?
jgodfrey | 2020-11-14 17:10
i have updated the question
lxknvlk | 2020-11-14 19:55