0 votes

I want to create an open ocean that is completely reflective.

After researching into rendering reflections, it's clear you cannot brute force this as the performance hit is far too large.

I downloaded this project and have been testing on it for insight:
https://github.com/JFonS/godot-mirror-example

I've implemented multi-threading which worked to an extent. Unfortunately, not to the scale that I hoped.

I'm confident that I need to use a "cheaty" way to get this to work. Something like drawing only non-static objects to the plane every frame, but I don't know how to do this.

I'm open to any suggestions that also doesn't use a mirror camera.

in Engine by (75 points)

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