How does we implement obstacle avoidance dynamically in Godot 3D? From what I have searched so far it seems like it is not possible to do so till Godot 4.0 is released.
But even then, I want to learn about pathfinding, as I want to implement some of the path movements like in games such as Age of Empires and Total War, where there are these cool formations and a lot of other things.
But I am kind of confused about terminologies related to pathfinding. As most of the tutorial I see online are related to A* algorithm which I believe is a path finding algorithm, but it turns out that there is some other technique used for avoiding collision among moving enemies. I guess we call it obstacle avoidance?
Either way, from where can I learn about these things. Are there any good free resources out there on internet. Or is there any good books or something. I really don't know where to start. Any advice is greatly appreciated. Thank You! :)