Since there are some limitations (like a signal in editor cannot be connected to a child of a packed scene), I would like to have a generic script which will proxy all method calls (probably only custom methods, since I imagine proxying
_ready might cause issues, if it's even possible).
I found out there is a
_get_property_list to override properties, but I didn't find anything for
How to write a script which will proxy all method calls to a script on its first child?