0 votes

Im trying to create a multi threaded mesh generation algorithm (which generates one mesh per thread) but once a thread hits the _new() function (ArrayMesh::_new() in particular) it hangs indefinitely. Is this an engine limitation or is it something I'm doing wrong? And if the former, any resources on why this is the case?

in Engine by (69 points)

Maybe the _new() function is waiting for a thread to open, and so the code has to check for the thread to be unlocked? Have you looked at the documentation page that discusses thread safety?

That doc page doesn't seem to apply to std threads as it says creating nodes outside of the main scene is fine on different threads.

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.