I have an issue with buttons on a separate UI CanvasLayer: It seems they can not be clicked, even though they are on a higher layer than the game Canvas.
Here my scene tree:
If I put the GridContainer containing the buttons into the Character node, it works without problem. I tried different mouse filters on the control nodes but nothing worked. The buttons are linked to the script of the root Node2D. I suspect I did something wrong with the UI CanvasLayer. Does anyone have an idea whats going wrong?