0 votes


I have an issue with buttons on a separate UI CanvasLayer: It seems they can not be clicked, even though they are on a higher layer than the game Canvas.
Here my scene tree:

Scene Tree Image

If I put the GridContainer containing the buttons into the Character node, it works without problem. I tried different mouse filters on the control nodes but nothing worked. The buttons are linked to the script of the root Node2D. I suspect I did something wrong with the UI CanvasLayer. Does anyone have an idea whats going wrong?

in Engine by (12 points)

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.