+4 votes

when should i use _init function?
what is the difference with respect to ready?

in Engine by (194 points)

1 Answer

+9 votes

_init is more for class initialisation and it is called when the class is created, but _ready is called when the node is ready, that means when its children are ready.
You can find more information right here: https://docs.godotengine.org/en/stable/getting_started/workflow/best_practices/godot_notifications.html#ready-vs-enter-tree-vs-notification-parented

I hope I helped you.

by (95 points)

you can pretty much just use the _ready() function all the time.

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