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Asked By | Luis Morao |
Specifically I want to NavigationMesh.add_polygon()
(more like exclude a polygon…) using the documentation function. It says it needs to take a polygon defined as a PoolIntArray
. I am not understanding how can you define a 3D polygon with an array of ints.
I got the vertices by going to the collisionShape.get_shape().get_extents()
and converting these extents into vertices (the Shape is a cube).
I have the 3D vertices of the cube as an array of Vector3. How do I convert these vertices to the PoolIntArray as required?
Should I be doing this in a different way?
PS.: I’ve looked in 2d and there it allows both PoolVector2Array and PoolIntArray link