+1 vote

I have 90 single PNG images (frames) of an animation. Is there a simple way to collect them automatically to produce an animation? Or am I doomed to place each image individually frame by frame?

in Engine by (335 points)

1 Answer

+1 vote
Best answer

Found the solution - AnimatedSprite node.

by (335 points)
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.