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Asked By | max.marauder |
I’m using a fragment shader for water effect, and everything works fine on Windows, however when exported to Mac OS, it shows some artifacts above the water surface:
I’m on macOS 10.15.7 Catalina.
Does anyone have any suggestions?
UPDATE: Adding a minimal reproduction project:
https://github.com/MaxMarauder/WaterShaderTest
This is basically just an empty project with a Water2D node available in Godot Asset Library: Water2D Node - Godot Asset Library
And you can see artifacts already in the editor on macOS.
You’ll need to upload a minimal reproduction project somewhere so we can help troubleshoot this. Feel free to create a public GitHub repository and link to it.
Calinou | 2020-10-14 20:18
Hey Calinou
Please see the minimal reproduction project here:
https://github.com/MaxMarauder/WaterShaderTest
This is basically just an empty project with a Water2D node available in Godot Asset Library: Water2D Node - Godot Asset Library
And you can see artifacts already in the editor on macOS.
max.marauder | 2020-10-14 22:44