0 votes

I'm using a fragment shader for water effect, and everything works fine on Windows, however when exported to Mac OS, it shows some artifacts above the water surface:


I'm on macOS 10.15.7 Catalina.
Does anyone have any suggestions?

UPDATE: Adding a minimal reproduction project:
https://github.com/MaxMarauder/WaterShaderTest
This is basically just an empty project with a Water2D node available in Godot Asset Library: https://godotengine.org/asset-library/asset/342
And you can see artifacts already in the editor on macOS.

in Engine by (32 points)
edited by

You'll need to upload a minimal reproduction project somewhere so we can help troubleshoot this. Feel free to create a public GitHub repository and link to it.

Hey Calinou
Please see the minimal reproduction project here:
https://github.com/MaxMarauder/WaterShaderTest
This is basically just an empty project with a Water2D node available in Godot Asset Library: https://godotengine.org/asset-library/asset/342
And you can see artifacts already in the editor on macOS.

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