Is it possible to enable rotation for a RigidBody2D in Character mode?

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:bust_in_silhouette: Asked By Sophia Pearson

I am working on a simple side scrolling game in which the player controls a vehicle. For the vehicle, I use a RigidBody2D in Character mode (inspired by the physics platformer example). The controls work fine and gravity is handled well, however, I was wondering if it is possible to enable the physics-based rotation for RigidBody2Ds in Character mode. As i understand the docs/source code, in Character mode, RigidBody2D has infinite angular inertia. Is it possible to override that behavior?