Hello godot devs, I'm pretty new to game development. I have a huge issue with my player controller I wrote and I don't know to solve this issue. I'm pretty sure its an easy fix but I'm still kinda new to programming so its kinda hard for me to figure that out because you know im dumb.
So I made this basic 3d player controller that uses a Joypad analog stick and moves the player around and I'm having issues with the speed the player moves when I point the stick upleft or upright.
I want the player to move at the same speed in any direction.
how could I do this?