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https://godotengine.org/article/atlas-support-returns-godot-3-2

enter image description here

after changing from sprites to atlas the draw count is unaffected? i can change the draw count by adding or removing sprites... but they all in same atlas now should be one draw call?

https://github.com/rakkarage/PixelFood

here is a test project with 64 16x16 sprites arranged in a scene.
if you change it to use atlas instead draw calls does not change?

please & thanks

enter image description here

in Engine by (1,659 points)

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