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Actual interface design is laid out with some labels, textureprogress bars (which all work fine in positioning) and panel containers.

The latter, when imported, break their positions and go around the origin, their anchoring appearing to malfunction from their originating scene.

Actual Interface Layout

Broken Imported Interface

EDIT: I've noticed that altering size on the imported interface can fix this issue, however selecting "full-rect" on the interface sets the size to 0,0. I'm unsure on why this is, any clarification would be welcome.

enter image description here

in Engine by (41 points)
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