0 votes

How would I go about scaling my UI like in Minecraft? I'd have an options menu with a setting to select different scales (maybe even a slider). Is there an easy way to do this?

in Engine by (61 points)

1 Answer

0 votes

Unfortunately, Godot doesn't support customizing the 2D scale factor yet. This is implemented by a pull request, but it won't be merged until 4.0 at least.

In the meantime, follow the advice in Multiple resolutions to get a good result on various resolutions and aspect ratios.

For pixel art games, see also this issue.

by (12,343 points)
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.