0 votes

Godot first check's if the player can get out by the sides and, if not, then executes my func when what i want is, if it's not possible to replace the default system, make it less of a priority than escape (first up or down, then right or left if there's no space in the previous directions).

in Engine by (122 points)

1 Answer

0 votes

You could use raycasts to determine if you're in a tight space or not

by (76 points)
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