+1 vote

Hey,
I'm currently working on a small project, but im desperate about scaling the individual ui elements. Since pixel fonts in Godot seem to be hard to get smaller, I tried to get the whole thing done by scaling the label. In the editor it looks right at first, but it will be scaled back when I build the scene. Does anyone have an idea how I can scale the font or label to the right size?

Thats how it gets Scales back

Thats how it should look like

in Engine by (13 points)

1 Answer

0 votes

it will also be scaled back down if you switch to another scene and seitch back
Also happens for non pixel fonts
It is because of the container that controls the size.
It works if you add an empty Control parent of the Label.
Or maybe turn that into it;s own scene... idk

by (1,659 points)
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.