0 votes

Currently using zylann heightmap terrain, when I try to populate a generated terrain mesh with tress on multimesh, them comes all upside down.Tried changing the y scale to -1, but it mirrors the terrain height. Terrain mesh normals are pointing upward.

To reproduce:
-Create a plane mesh
-Populate it with any other primitive with multimesh
-Generated meshes will appear on the backside of the plane (assuming the primitive grows up to Z+ axis)

in Engine by (28 points)

you know ... godot is y up. So up is +y. +Z is usualy forward.

1 Answer

0 votes

Hi, you know ... godot is y up. So up is +y. +Z is usualy forward.

commented 5 hours ago by klaas

As klaas said, the axis are inverted compared to how you are thinking of them.

by (96 points)
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