+1 vote

Hello, how can rain be designed in Godot?(3D)

in Engine by (180 points)

1 Answer

0 votes
Best answer

I'd start with a ParticleSystem node and probably have it follow the camera, and making the particles move in global space rather than local space (a setting in the ParticleSystem) - why? Because, for performance reasons, you don't want to actually have rain particles everywhere - only where you are.

If you want to simulate the effect of rain droplets hitting the ground, I'm not too sure. You probably need to project an animated decal texture onto the ground - not sure how to implement that in Godot or if it's already there.

by (120 points)
selected by
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.