0 votes

i am trying to pick a random image for a sprite but it keeps picking only the last the one.
what am i doing wrong?

extends KinematicBody2D

enum {IDLE, MOVE, HURT, DEAD}

var new_anim
var anim
var state
var loading_player

var dak_image = preload("res://assets/transparent/dak-player.png")
var hugo_image = preload("res://assets/transparent/hugo-player.png")
var roger_image = preload("res://assets/transparent/roger-player.png")


onready var player_texture = get_node("Sprite")

# Called when the node enters the scene tree for the first time.
func _ready():
    random_player()


func random_player():
    var image_players = [dak_image, hugo_image, roger_image]
    var name = image_players[randi() % image_players.size()]
    $Sprite.texture = (name)



func change_state(new_state):
    state = new_state
    match state:
        IDLE:
            new_anim = 'idle'
        MOVE:
            new_anim = 'move' # links en rechts bewegen en naar 
        HURT:
            new_anim = 'hurt'
        DEAD:
            dead() #deze functie nog maken
in Engine by (21 points)

1 Answer

0 votes

To answer my own questing i forgot to add

randomize()
by (21 points)
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