I have modeled and textured (by uv map) the character for my game in Blender. Because better collada has not been working with new versions of Blender, I exported a glb to Godot to still have my animations.
I have since updated the texture of my material, and re-uploaded the glb, but the engine insists on keeping the old material.
My research shows that this problem has been reported, but I have not yet found a workaround. If anyone has found one and knows how to get my new material onto my mesh in godot, that would be greatly appreciated.