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I have modeled and textured (by uv map) the character for my game in Blender. Because better collada has not been working with new versions of Blender, I exported a glb to Godot to still have my animations.
I have since updated the texture of my material, and re-uploaded the glb, but the engine insists on keeping the old material.
My research shows that this problem has been reported, but I have not yet found a workaround. If anyone has found one and knows how to get my new material onto my mesh in godot, that would be greatly appreciated.

Thank you!
Maxwell

in Engine by (153 points)

Update: after a few updates of the mesh, deleting the texture and reuploading multiple times, and restarting Godot repeatedly, my mesh now shows one of the updated meshes I tried... Idk man.

Now it's just straight up working. Good I suppose. No worries

1 Answer

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Best answer

Hey guys! It just started working. Nothing done differently, so I'm not exactly sure the problem nor the solution. I'm just adding this answer so I can mark this off as resolved.

by (153 points)
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