+1 vote

I have a "ship" from the "turbines" with which it moves, particles should be released, but I want to make sure that the already released particles do not turn behind the player. How to do it?

in Engine by (141 points)

Do not turn behind the player ? Can you be a little bit more specific ? Do you want the particles to not go behind the player and want them to be in some other way ?

1 Answer

0 votes
Best answer

If I've understood your question correctly, under the "drawing" parameters you should turn off local coords. This means once the particles are spawned, then they are no longer bounded to the node which spawned them.

by (388 points)
selected by

thanks, it worked

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.