0 votes

I've been trying to import a 3D model i got from internet, is only a 3D model without animation, I've read some tutorials, but godot's UI isn't the same so i get very confuse.

So I managed To import as a Mesh my model, but cant attach it to my skeleton.
Is the skeleton the right node to attach it?
Is it by Scripting?

Thank you!! :D

in Engine by (64 points)

won't it be better to import it in blender (free and small, easy install), and then export it to collada?

1 Answer

0 votes

When you just have a Mesh resource (.msh) without animation, you have to use the MeshInstance node. Skeleton is designed for animated models.

Create a MeshInstance in your scene and assign its mesh property with drag and drop, or click on it to load your mesh in it.

by (27,599 points)

hey Zylann you made any 3D game ? i see you know alot about godot

I made some prototype to test how 3D works with Godot, but I mostly know about 2D because 3D is going to be revamped.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.