0 votes


I'm trying to build a small city building game and currently tring to implement the character movement. Is it possible to assign a weight to navigation polygons to account for different terrains like streets, water, grass fields, deserts or swamps? Or is there another method available when using tilemaps?

in Engine by (37 points)

1 Answer

+1 vote

na, i dont think so. The godot navMesh implementation is very basic.

Have a look at this plugin:


This features "Query filters" for defining weights to certain nav-polygons.
Its a bit more complicated to setup but this is due to the more complex requirements.

by (4,010 points)
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