Before I say something, I want you to know any changes you make to the mesh using shaders would only be purely visual. So, meaning your collision shape won't change at all. If that doesn't bother you then here:
uniform float topMargin : hint_range(1.0,128.0) = 1.0;
void vertex() {
UV=UV*uv1_scale.xy+uv1_offset.xy;
VERTEX.y *= topMargin;
//this will make it grow taller in both directions(top and bottom).
VERTEX.y += topMargin - 1.0;
//this will move it up.
}