0 votes

When traveling along a path with move and slide, my normalized vector for velocity "Jitters" as in speeds up and then slows down as it reaches the end of a path causing jerky movement for my KinematicBody3D.


Does anyone know why this might be?
Code here:



in Engine by (12 points)

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.