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Asked By | tekgecko |
When traveling along a path with move and slide, my normalized vector for velocity “Jitters” as in speeds up and then slows down as it reaches the end of a path causing jerky movement for my KinematicBody3D.
Does anyone know why this might be?
Code here:
extends KinematicBodyonready var selectedUnits = []# Stores the Vector3 - Pastebin.com
Thanks!