Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | Zeikoh | |
Old Version | Published before Godot 3 was released. |
So I’m having trouble detecting a collision between a RigidBody2D and a Tilemap with a StaticBody2D. I’ve used get_colliding_bodies()
but unfortunately it does not return anything when it’s colliding.
Is there something I’m missing here? I know a Kinematic body would solve this problem but really don’t want to use one since I need rotations to be applied. Is detecting such a collision even possible for a Rigid body?