I have modeled the various stages of growth of a 3d plant model as blender shapekeys. Importing it in godot works very well when I am creating MeshInstances. But I need to create in groups, so tried exporting the Mesh to a MeshLib and used GridMap. However, I am unable to change the shapekeys from GridMap.
I have tried the getmeshes() method of GridMap and then tried setting set("blendshapes/.shape1",1) but nothing happens.
Is there a way to have shapekeys working with such mesh groups like GridMap or MultiMesh? Can anyone please suggest me some alternatives for my usecase which is to have 3d plants shape updating at runtime with multiple instances ?