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Asked By | Igodotproblems |
So I’m just trying to make a coin disappear when I walk over it and also play a sound. So here is what happens.
func _on_Coin_body_entered(body):
$coinsound.play()
emit_signal(“coin_collected”)
With this code the coin doesn’t disappear but the sound plays.
func _on_Coin_body_entered(body):
$coinsound.play()
emit_signal(“coin_collected”)
queue_free()
With this code the coin disappears but the sound doesn’t play.
func _on_Coin_body_entered(body):
$coinsound.play()
emit_signal(“coin_collected”)
func _on_coinsound_finished():
queue_free()
And finally with this code both the sound plays and the coin disappears but with a huge problem of the coin disappearing after 4 seconds for some reason, even with the length of the sound only being 1 second long. I just want the coin to disappear instantly with the coin sound playing at the same time.