I'm using Godot 3.2.2 with mono on my MacBook and everything runs fine, until I export the project for iOS, which completes successfully.
Then, when using XCode to build the export, it compiles without issues, but then I get linking errors like this (more than 100 and all mono related):
"Undefined symbol: monogetexceptionargument"
Seems like it cannot find reference to mono, which I have installed.
Does someone know, what am I missing?
PS: If I'm using the GoDot 3.2.2 version without mono on another project, everything completes ok and I'm able to run the application on my iPhone.