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I saw this performance test of Unity vs Godot 3D and 2D:

https://www.youtube.com/watch?v=mZy3H0XK51U

They are testing physics and experiment shows that Unity is better in 3D case and Godot is better in 2D.

Why so simple Engine as Godot so bad in 3D physics? Is this test valid? I see that there can be different parameters of physics in Unity and Godot (before frames of both tests are not equal). Is it true?

in Engine by (246 points)

1 Answer

+1 vote
Best answer

No, it is not a valid test.

There are many variables that would impact performance in a real product. Even if you were making a game about lots of physics boxes it would be more important to know what framerate the desired gameplay ran at than if it declined at 5000 or 6000 boxes. Especially if the design never called for more than 1000 at a time.

Also, in the current year the PC crowd would not be happy with a game that only ran at 60 FPS when they own hardware that can play other games at 144 FPS. So designing a test around the assumption that 30 or 60 FPS is sufficient is also flawed.

by (856 points)
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Also, in the current year the PC crowd would not be happy with a game that only ran at 60 FPS when they own hardware that can play other games at 144 FPS. So designing a test around the assumption that 30 or 60 FPS is sufficient is also flawed.

Most AAA developers are still targeting 60 FPS nowadays. It's generally expected that to run a recent game at 144+ FPS, you need to decrease the graphics settings significantly (or play an older game).

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