I think BoneAttachment is a helper to allows you to plug Spatial nodes on a bone (such as weapons, hats…), not controlling the bone itself.
I never did that in Godot yet, but looking at the Skeleton doc I suppose this could be what you are looking for: skeleton_node.set_bone_custom_pose(skeleton_node.find_bone("UP_arm_right"), new_transform), maybe?
I’m just not sure how it will work with animations, because anims already set bones position every frame.
Hi there
Do you understand friend? I have a complete Model cause will work in multiplayer and all players will have same model.Then when i rotate mouse pitch and yaw I need UP right arm with gun of player rotate with mouse capture and movement
if have any example or idea or link please post here