Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | MHarm | |
Old Version | Published before Godot 3 was released. |
Hello,
I am running into some tile collision issues. Here is how I set up my tileset in a scene before converting it into an .xml file. I should note my CollisionPolygons all have Pos (0,0) and Scale (1,1). Image1
Now when I use this exported tileset in a TileMap node to paint my game world, I get some weird collision boxes. This is what my game will look like with visible collisions turned on: Image2
Any ideas?
Did you tried with StaticBody2D instead of using Area2D for the tiles?
Zylann | 2016-09-15 00:17
Yes I am using StaticBody2D
MHarm | 2016-09-15 01:37
Oops, you’re right. They changed the icons in 2.1 and the new one looks a bit like the old Area2D :s
Zylann | 2016-09-15 19:51