0 votes

The questions is simple. Is there a way to make Godot render SVGs without antialising like it renders 3D meshes? If no, then how to optimize 3D for 2D use?

Filtering is already disabled in project settings and in sprite import settings.
Mesh and SVG with current settings:
mesh is on the left, svg is on the right

in Engine by (12 points)
edited by

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