+1 vote

Hi everyone,

my simple scene is just a Node2D. I set a "mousebuttonclick" in the "InputMap (Device 0, Left Button)" and turned on "Emulate Mouse From Touch".

My script:

extends Node2D

func _input(event):
    if event is InputEventMouseButton:
        if event.is_action_pressed("mousebuttonclick"):
            print("clicked!")

        if event.is_action_released("mousebuttonclick"):
            print("released!")

The mouse-click works as expected, but touching does not respond, even if I change to InputEventScreenTouch (I'm testing on a PC touchscreen and on an adroid phone).

What am I doing wrong? Any suggestions?

EDIT:
Easy fix: changing Device 0 to All Devices, done.

in Engine by (164 points)
edited by

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