Is it possible to render audio non-realtime?

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:bust_in_silhouette: Asked By skrl

Hello!
I want to take several audio clips, process them with equalizers and other audio effects, then sum them into one stereo audio file and save them to my hard drive. Does the engine provide for such features?

:bust_in_silhouette: Reply From: rakkarage

https://forum.godotengine.org/26174/how-to-save-audiostreamplayer-bus-output-as-wav-ogg

Thanks for the answer. From the documentation I see that it is indeed possible to store the processed audio file, but only in real time. But it looks like being able to apply the effect to an audio file and save it in non-real-time isn’t possible.

skrl | 2020-08-10 20:33