I'm having an issue where I have set all of the mouse filters for all of my controls to "Pass", but some of them are still blocking mouse input from reaching other controls. Specifically in the scene tree posted below, WarMessageBox is blocking InventoryUIManager from getting mouse input. InventoryUIManager has mouse_entered signals that fire when WarMessageBox is not there, but stop firing when I add it back in. I have set the mouse filter for WarMessageBox to pass along with its grid and background. Is there something else I am missing here?