Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | Sébastien Prud’homme | |
Old Version | Published before Godot 3 was released. |
Hi everyone,
I’m learning Godot and i’m trying to code this Tree.js procedural city.
I’ve managed to reproduce the procedural texture in a CanvasItem (Node2D), the only class in Godot which seem to have advanced draw fonctions.
Now i’d like to use that CanvasItem to build a Texture for a FixedMaterial but i see no way to do it.
I’m not sure i’m in the right direction. Any advice welcome.
Thanks