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2bits |
I also had the same issue, but I got over that part by connecting to the internet while compiling, however after exporting my game to an android device it just crashes on startup. This happens only when I have something under “modules” admob or GodotGooglePlayBilling it’s all the same it crashes. If you find a solution around this please come back and share.
Unfortunately I couldn’t resolve the issue so I downgraded to Godot 3.2 where I used Shin-Nil’s plugin from earlier this year. Everything works on 3.2. I think the issue with 3.2.2 is with the custom Template when it comes to the inclusion of modules. I was interested in using the new plugin system because I noticed Game Analytics has a Godot plugin targeting 3.2.2+. I guess I will wait for the release of Godot 3.2.3 soon, perhaps the issue will be resolved there.
Could you please tell me the version of the plugin you used for 3.2?
scribbleboy | 2020-08-10 15:50
Thank you , 2.0.0 worked in the demo. I need to check if it works in my project.
So thanks
scribbleboy | 2020-08-11 04:46
Alright the test ads work, but how do you use real ads?
I am planning to upload it to the playstore. So what should I do for that
I have already setup the export template , release keystore and all that.
scribbleboy | 2020-08-11 18:04
I am using Shin Nils plugin 2.0.0 just as you said. Also there is no admanager.gd. There is only a node (admob.gd) In the properties , there’s a variable isreal. I tried setting it to true and running the game. I had provided the the ad IDs from my admin account. But still test ads appear in the game. What should I do?
I read somewhere that you need to edit the AndroidManifest.xml file. Should I do that?
scribbleboy | 2020-08-12 04:52
Yeah perhaps try that. I have never edited the AndroidManifest for that version, only the recent versions because they require an App ID now, so you will probably have to include that as well. The admanager.gd is on the other example you won’t find it on Shin-Nil’s example
Same happened to me but I corrected by editing the manifest file
Deepak Jogi | 2020-09-06 17:13
Releases · Shin-NiL/Godot-Android-Admob-Plugin · GitHub
version 3.0.1 of this plugin worked on Godot version 3.2.3 and 3.2.2. The game is no longer crashing. test ad appeared. I hope there will be no problems with original ads. The game crashes in versions 4.0 or 4.1.1. still in every version the program gives the following error:
Unicode error: invalid utf8
Try this too. report to me.
maxiproduksiyon | 2020-11-05 20:06