0 votes

My animation for my range attack was so long that the projectile already travel before the animation ends i don't know how to disable and able the position 2d and how to use a timer

in Engine by (29 points)

1 Answer

0 votes

As you haven't specified which node you use for the animation, I'll simply assume an AnimatedSprite. it works similar for an AnimationPlayer-node though.

yield($AnimatedSprite, "animation_finished")
# and THEN you spawn the projectile
by (10,327 points)
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