0 votes

something like layermask layercollision has int checklist, I want something similar? Is there any option?

in Engine by (136 points)

1 Answer

+1 vote

The layer mask is a bitmask value. You can do something similar like this (for example):

export(int, FLAGS, "Fire", "Water", "Earth", "Wind") var spell_elements = 0

However, the UI representation isn't exactly like the layer mask.

See the docs for additional details:


by (12,938 points)
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.